Indie game 3D asset studio

Game-ready low-poly ships, vehicles and props, parked and ready for your engine.

Send a concept image. Get back a clean, optimized .glb you can drop straight into Godot or Unity.

What we do

Concept image → game-ready low-poly 3D in about 48 hours.

Decimated

Reduced to roughly 14k triangles so it runs well in real games.

PBR textures

Base color, metal/roughness and normal maps, or flat stylized color if you prefer.

Mount points

Named empties for muzzles, engines and lift thrusters, ready for your code.

Engine-ready .glb

+Y up, 1 unit = 1 m, exported as glb for Godot or Unity.

Case study: Flying car, concept to game-ready hero vehicle

A high-poly AI-generated car (about 699k triangles) turned into a playable hero vehicle for an anime-style space shooter.

Flying car, 45 degree view
  • 13,784 triangles
  • 2.74 MB .glb
  • 12 m long, real-world scale
  • Wheels replaced with hover pods
  • Mount points: Muzzle_L/R, Engine_L/R, Lift ×4
Side viewRear viewIn-game screenshot

Process

  1. 1. Brief

    Send your concept art, target engine and triangle budget.

  2. 2. 3-view sign-off

    We confirm front, side and back views with you before modeling.

  3. 3. Build & optimize

    Generate, decimate, texture and add mount points.

  4. 4. Deliver

    Engine-ready .glb plus preview renders. One revision round included.

Pricing

Prop / vehicle

$149

A single game-ready prop or vehicle.

Hero / ship

$399

Hero asset with mount points and a 3-view sheet.

Set of 5

$1,200

Five matching assets in one consistent style.

Add-on: engine import + demo video +$99

3 free pilot slots for indie devs, in exchange for a testimonial.

Got a concept waiting for a hangar?

Tell us about your game, your engine and your deadline.

Email Polyhangar